Qingdao New Airport

This airport that was built in 2013 in China by┬áRicardo Bofill looks to be something out of a futuristic movie. It honestly doesn’t even look real because of how super modern that it looks. It is only 3 years old, but looks like something we would expect to see 10 or 15 years in the future. This airport due to the design is very cost efficient and super functional. It is expected to see up to 40 million people a year by 2025. It is an airport that I would love to visit one day.

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 9.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 18.000002 cameraFov (float): 89.998329 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 614.393372 cameraTransform (m44f): [{0.862892, 0.455029, 0.219923, 314.183}, {0.505388, -0.776909, -0.375494, 407.696}, {0, 0.435157, -0.900355, 153.573}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2499, 1405] displayWindow (box2i): [0, 0, 2499, 1405] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayExtraTex_Map #2089.B (half) VRayExtraTex_Map #2089.G (half) VRayExtraTex_Map #2089.R (half) VRayObjectID (uint) VRayRawGlobalIllumination.B (half) VRayRawGlobalIllumination.G (half) VRayRawGlobalIllumination.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayRawReflection.B (half) VRayRawReflection.G (half) VRayRawReflection.R (half) VRayRawRefraction.B (half) VRayRawRefraction.G (half) VRayRawRefraction.R (half) VRayRawShadow.B (half) VRayRawShadow.G (half) VRayRawShadow.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayRenderID (uint) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)

ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 9.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 18.000002
cameraFov (float): 89.998329
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 614.393372
cameraTransform (m44f): [{0.862892, 0.455029, 0.219923, 314.183}, {0.505388, -0.776909, -0.375494, 407.696}, {0, 0.435157, -0.900355, 153.573}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 1405]
displayWindow (box2i): [0, 0, 2499, 1405]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #2089.B (half)
VRayExtraTex_Map #2089.G (half)
VRayExtraTex_Map #2089.R (half)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayRenderID (uint)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)

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